Cyborg Art History
Integrate digital/technology art into “canon”
Strategies depend on objectives
- New categories e.g. “web art”
- Comparative Analysis
Notes:
The first goal of this presentation is to define “cyborg art history”
This is my description of an art history which actively integrates digital media and technology-driven artforms into the canon NOW, rather than waiting 30 years.
I Have developed a handout for doing this comparative analysis.
Send me an e-mail if you’d like a copy of it.